N03L Chuck Norris

Joined: 29 Sep 2007 Posts: 1792 Location: At the Deaf Convention
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Posted: Feb Sunday, 2008 12:55 am Post subject: Uncharted: Drake's Fortune REVIEW! |
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HERE'S MY REVIEW FOR UNCHARTED: DRAKE'S FORTUNE FOR THE PS3!
Let me start off by stating that this is one of the best game's that I have ever played. However, Resident Evil 4 and Super Smash Bros Melee are still above this one.
Uncharted: Drake's Fortune is a mixture of different gameplay styles and genres. At times, you will be exploring dark, ancient crypts, much like Tomb Raider. At other times, you'll be scaling big ass walls and hopping from handhold to handhold, a la Prince of Persia: The Sands of Time. And when the going gets tough, you'll be taking cover behind conveniently placed barriers and peeking out to squeeze off a few shots as in Gears of War.
To its credit, Naughty Dog has wrapped all of these elements together in a fairly cohesive whole. Unlike Jak 3, this doesn't feel like three or four different games shoehorned into one package ; Uncharted flows very naturally from one segment to the next. Even when the game has you piloting a jet ski through a flooding city or running towards the camera to escape collapsing ruins, it doesn't feel out of place or random, just an organic extension of the situation.
The whole game plays out like an old pulp adventure, one of Naughty Dog's main goals for the game. An unlikely hero stumbles across the supposed location of a fabled treasure, and as events unfold, he and his friends become embroiled in something much more than a regular old treasure hunt (hey, it's a video game ). At times, the exposition is light-hearted and entertaining. "This is like trying to find a bride in a brothel," one character remarks near the game's beginning.
There are plenty of shocking twists throughout the adventure's plot. Though some of these are foreshadowed and obvious, there are also those that come completely out of nowhere and shock the living crap out of you . By the game's surprisingly tidy conclusion which is incredibly kick ass, everything is explained and justified to some degree. Through most of Uncharted you shoot pirates and leap through the jungle however near the end of the game everything changes and the cover function is no longer of much use to you. However, I won't spoil the game for you!
It may sound like Uncharted is less of a game and more of a movie, and to a degree, that's true. The way the game is set up and paced is reminiscent of a big-budget Hollywood production, and after the game is complete you can skip from chapter to chapter like on a DVD. Frequent and intelligently-placed checkpoints minimize the progress lost when Drake get's his ass blown off with a shot gun or falls to his doom which happened to me very frequently. Once I began playing the game I didn't stop..... not once. I played all the way through for 8 mind blowing hours. I was hooked. The game grasped me and never let go. Also, never once did I have to manually save on my own. After every major shootout or platforming segment, I'd go to save, only to find an auto-save already in place. BAM!
That's not to say there aren't some fucking frustrating sections that require constant retries which pissed me the hell off. There are certain fights that demand countless attempts, as the massacre of all the enemies in an area triggers another wave or two or three. There is very little satisfaction in carefully picking off ten heavily-armed ass hat pirates only to fall victim to the grenade-launching bastardo that rushes in, and my curse-laden exclamations and the frustration I felt at such points were identical to those I experienced during my first time playing Gears of War at my cousins house.
Comparisons between the cover systems of Gears of War and Uncharted are inevitable. Nathan ducks behind walls and boxes--some of which can be destroyed by enemy fire--and sure, he can pop out from the behind them to squeeze off a few rounds. He can even blind fire which is fun at times. But he can't move from cover in the same fluid way that you could in Gears, unless that piece of cover is directly to his right or left and within rolling distance. You can't duck down and run forward to another piece of cover, you have to get up, book your bitch ass over there, and risk getting shot to pieces which occurs most of the time. Also, when leaning against a corner, there's no easy way to slip around it and adhere to its other side.
On the flip side, Uncharted tries to be much more open-ended with its combat than the "precious" Gears of War . Along with whatever two weapons players have liberated from their bastard dead foes, hand-to-hand combat is an option as well, and performing a certain combo rewards players with more ammunition than they would have received otherwise. Nathan can also shoot his gun while running; auto-targeting balances out the inability to aim while doing so which is helpful near the end of the game. Not only that, but you can run towards one of the bastard pirates and kick the lving shit of them....killing them instantly.
Okay I will admit that Uncharted's biggest problem is its tendency to throw the same fuck head enemies at you time and time again. There's little variation upon the ass hat enemies you encounter, and just when you think you're done, another wave of same-looking foes show up. I can count the number of new enemies you run into on one hand. Because of this, the game's many encounters tend to play out the same way, and, despite the ever-changing locales, it's easy to get tired of killing identical pirates over and over. For example, the big fat black guy with out a shirt always has a shot gun and the guy wearing a hat always has the gernade launcher! HONESTLY!
Particularly frustrating is the game's final encounter, as it demands a very, very specific course of action. Though quite brief, it can be one of the game's most infuriating segments if you don't happen to know exactly what you're supposed to at just the right moment. One wrong step, one wrong move, and you're one dead biotch, forced to repeat the process over and over again until you discover the proper approach through trial and error. In hindsight, the solution is somewhat obvious, but it's not nearly as forgiving as the rest of the game.
On the other side of the coin , the game's platforming sections are overly easy yet deliciously satisfying. As long as you're on the right path, it's practically impossible to screw up a jump. Truth be told, there's almost no skill involved in these parts, but that's fine with me. The real problem is when the game's cover systems completely ignores the crate to your right and bitch slaps you against a wall that puts you in harm's way. Fortunately, neither happens too frequently.
If there's one area where Uncharted truly excels and kicks ass, it's presentation. Few games can match the sense of awe that Uncharted imparts when you're standing on the edge of a waterfall, looking out over a lush detailed jungle as the orange sun hides just below the tree line. Its lighting is exceptionally well done, from the various shadows of the jungle's foliage moving across Nathan's body to the atmospheric darkness of an ancient tomb. When characters go near water, their clothes get visibly damp and then dry out over time. Impressive facial animation expresses a wide range of emotion, complete with moving eyebrows and wrinkling foreheads. Best looking game I have ever played so far on the PS3.
It's very obvious that Naughty Dog is pushing the PlayStation 3 as hard as it could with Uncharted, to the point where the game encounters some performance issues. I'll be honest there are some slight screen tearing that occurs from time to time, and the frame rate occasionally slows. Thankfully, such cases are rare, and never affect gameplay.
Uncharted is packed with crazy azz unlockables, offering up a thousand-point medal system eerily similar to the Xbox 360's achievements, sans the online showboating aspect. Points are doled out for a number of objectives--finishing the game, killing a set number of enemies, headshots, finding hidden treasures--and unlock rewards such as making-of featurettes, concept art, character skins, and cheats. These are the things that really make me want to replay the game again and again and again and again....
Especially noteworthy are the render filters, which change the game's appearance, as well as the mirror world option. Combine those with the multiple difficulty settings, one of which is unlockable, and there is certainly a wealth of material here for repeat players.
Suffice to say, Uncharted is a very polished title with a clear emphasis on presentation and story, and the gameplay isn't half-bad either. That's not to say the gameplay isn't fun or enjoyable--I was kept entertained during my eight-hour run--but there are undeniable similarities to several other popular games in the market as well as a tendency towards repetition that lessen its impact. Still, with its top-notch production values, there's no game out there quite like Uncharted: Drake's Fortune. It's just an crazy ass fast paced experience that you'll never forget!
I RECOMMEND THIS GAME and I am sure Hindu will too....seeing as I let him borrow it. While he let me borrow Ratchet and Clank which I quickly got bored of.
UNCHARTED: DRAKE'S FORTUNE GETS:
9 thumbs up
out of 10
BAM!! _________________
BAM! |
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